Wii U Already Broken, Water is Wet
In what I’m sure will come as a surprise to hardly anyone, French technology site 01net has reported that apparently the Wii U already doesn’t work.
The article is entirely in French, but the gist of it is that developers are unable to get the giant Leapster-looking monstrosity of a controller to work properly. Nintendo, in attempts to cut corners on costs, has been using cheaply made chips which are causing the controllers wireless function to fail. Developers have been sent three different builds with a fourth on the way, and thus far have been forced to make do with a partially functional, wired version of the controller.
Now before all the Nintendo apologists look at me with a tear in their seared, Virtual Boy addled eyes and remind me that there is plenty of time to fix this issue before the announced release in mid-2012, let me assure you all that that is not the point. The concern here is the notable falling off of third party support for their consoles due to a history of bad decision making beginning with the N64. Every generation presents these potential moneymakers with a new hurdle to overcome, from a refusal to upgrade to CDs, to using only tiny CDs, to questionable motion controls and antiquated hardware. Now they get to try developing for a machine that doesn’t even work.
Personally I’ve been drawing pictures in the dust on top of my Wii since about a month after launch, and was really hoping this would be the year they’d get their act together and release something both functional and fun to play. You know, maybe with a good third party title here and there between the biannual first-party mascot trot-outs. How is this supposed to happen if Nintendo can’t even get a functional product into the hands of the developers?