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Bioshock Infinite: Pack it in, 2013. You peaked in March.

Bioshock Infinite Title

Every console generation, for me at least, carries with it a handful of vivid memories that stand out above the rest–experiences that remind me how great of a hobby video games can be even when so many executives and shady developers are out to prove otherwise.  For the current cycle of consoles one such landmark moment came in 2007, after swimming through the flaming wreckage of an airplane to find a lighthouse.  Greeted by a large red banner proclaiming “No gods or kings. Only man.”, and accompanied by a violin rendition of “Beyond the Sea”, my first trip to the decayed underwater paradise of Rapture is a moment I’ll never forget.  Lots of great games have come and gone since, but for me nothing has ever lived up to the sense of wonder I felt playing through Bioshock for the first time.  Bioshock 2 was better than its reputation, even if it did suffer from retread syndrome and detached, arbitrary multiplayer features.  I enjoyed it, but it didn’t really recapture the magic.  So I kept a cautious eye on the development and seemingly endless delays of the third entry in the series, hopeful but all too aware of how quickly the gaming industry can disappoint its fans.

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