It is an energy field found in all things. It unites us, it binds us, it brings the galaxy together. Those words sparked more hope, inspiration, and deep feelings of what it means to be a good person than the entire sum of the rest of my whole life has to this very moment. I was hooked young, some of my earliest memories are of watching the Star Wars trilogy. Read the rest of this entry
Insanely Twisted Shadow Planet is an artistically designed exploratory shooter for Xbox Live Arcade, developed by Shadow Planet Productions. Released on August 3, 2011 as part of Microsoft’s annual “Summer of Arcade” promotion, the game met with generally excellent reviews. Touted by many as a spiritual successor to games such as Super Metroid (SNES) and previous Summer of Arcade hit Shadow Complex, it certainly came across as a must-play title. But is it all it’s cracked up to be? I’ve finally gotten around to playing it, and I feel I’d be remiss in my duties if I didn’t make the Internet aware of my opinion.
Released in 2009 as part of Xbox Live’s Summer of Arcade promotion, Twisted Pixel’s original ‘Splosion Man title met with generally favorable reviews from critics and fans alike. Anyone claiming to not enjoy the game likely decided this about 2/3 of the way through when the difficulty curve reached 90 degrees, and other Arcade titles enticed them away from ‘sploding themselves into the same unavoidable meat grinder for the 500th time.
Two years later, in a release arguably more anticipated than any of this years “proper” Summer of Arcade titles, Twisted Pixel has finally given us a sequel in Ms. ‘Splosion Man, available exclusively on Xbox Live Arcade for 800 MSP.
So having never played Diablo or anything similar, when I downloaded Torchlight on XBLA I wasn’t quite sure what to expect. I knew there were dungeons, and I knew there was loot, and I knew the game was on sale. About an hour into it, I realized that while I liked the game, it was never going to progress beyond this first little town. And deep though it may be, I was also only getting one dungeon.
Or was I?
It wasn’t much longer before I ran into one of my favorite entries in the Advanced Dungeons & Dragons Monstrous Manual, the always-entertaining Phase Beast. Upon its inevitable death, the Phase Beast dropped not a pair of 200lb spiked boots or an ornate flintlock pistol, but a portal. I was jamming A as one does to pick up loot indiscriminately, little knowing my mind was about to be blown.
Suddenly, I was in another dungeon.